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bc64f03ab3
commit
e5c3202bb2
10 changed files with 927 additions and 416 deletions
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@ -6,6 +6,7 @@ import com.texttwist.client.pages.Page;
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import com.texttwist.client.ui.TTDialog;
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import constants.Config;
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import models.Message;
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import org.omg.PortableInterceptor.SYSTEM_EXCEPTION;
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import javax.swing.*;
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import java.io.IOException;
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@ -23,7 +24,7 @@ public class WaitForPlayers extends SwingWorker<DefaultListModel<String>,Default
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public SocketChannel socketChannel;
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public DefaultListModel<String> words;
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public DefaultListModel<String> letters;
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boolean joinTimeout = false;
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ByteBuffer buffer = ByteBuffer.allocate(1024);
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SwingWorker callback;
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@ -48,12 +49,13 @@ public class WaitForPlayers extends SwingWorker<DefaultListModel<String>,Default
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Message msg = Message.toMessage(line);
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if (msg.message.equals("JOIN_TIMEOUT")) {
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socketChannel.close();
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loading.dispose();
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joinTimeout = true;
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new TTDialog("alert", "TIMEOUT!",
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new Callable() {
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@Override
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public Object call() throws Exception {
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//socketChannel.close();
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return new MenuPage(Page.window);
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}
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@ -61,6 +63,21 @@ public class WaitForPlayers extends SwingWorker<DefaultListModel<String>,Default
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return new DefaultListModel<String>();
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}
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if (msg.message.equals("MATCH_NOT_AVAILABLE")) {
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loading.dispose();
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joinTimeout = true;
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new TTDialog("alert", "THE GAME IS NOT MORE AVAILABLE!",
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new Callable() {
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@Override
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public Object call() throws Exception {
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socketChannel.close();
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return new MenuPage(Page.window);
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}
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}, null);
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return new DefaultListModel<String>();
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}
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if (msg.message.equals("GAME_STARTED")) {
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loading.dispose();
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@ -88,6 +105,8 @@ public class WaitForPlayers extends SwingWorker<DefaultListModel<String>,Default
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}
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}
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} catch (IOException e) {
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System.out.println("ECCEZIONE, GIOCO NON ESISTE. ELIMINALO");
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e.printStackTrace();
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}
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return new DefaultListModel<String>();
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@ -95,14 +114,18 @@ public class WaitForPlayers extends SwingWorker<DefaultListModel<String>,Default
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@Override
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public void done(){
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System.out.println("Done wait for players");
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try {
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System.out.println(letters);
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App.game.setLetters(letters);
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System.out.println("PAROLE IN INVIO");
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this.callback.execute();
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} catch (Exception e) {
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e.printStackTrace();
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if(!joinTimeout) {
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System.out.println("Done wait for players");
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try {
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System.out.println(letters);
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App.game.setLetters(letters);
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System.out.println("PAROLE IN INVIO");
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this.callback.execute();
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} catch (Exception e) {
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e.printStackTrace();
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}
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} else {
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System.out.println("TIMEOUT HAPPEN, GO TO MENU PAGE");
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}
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}
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}
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